/* * tkPointer.c -- * * This file contains functions for emulating the X server pointer and * grab state machine. This file is used by the Mac and Windows platforms * to generate appropriate enter/leave events, and to update the global * grab window information. * * Copyright (c) 1996 by Sun Microsystems, Inc. * * See the file "license.terms" for information on usage and redistribution of * this file, and for a DISCLAIMER OF ALL WARRANTIES. */ #include "tkInt.h" #ifdef PLATFORM_SDL #include "tkSDLInt.h" #include "SdlTk.h" #endif #ifdef _WIN32 #include "tkWinInt.h" #endif #if defined(MAC_OSX_TK) #include "tkMacOSXInt.h" #define Cursor XCursor #endif /* * Mask that selects any of the state bits corresponding to buttons, plus * masks that select individual buttons' bits: */ #define ALL_BUTTONS \ (Button1Mask|Button2Mask|Button3Mask|Button4Mask|Button5Mask) static const unsigned int buttonMasks[] = { Button1Mask, Button2Mask, Button3Mask, Button4Mask, Button5Mask }; #define ButtonMask(b) (buttonMasks[(b)-Button1]) typedef struct ThreadSpecificData { TkWindow *grabWinPtr; /* Window that defines the top of the grab * tree in a global grab. */ int lastState; /* Last known state flags. */ XPoint lastPos; /* Last reported mouse position. */ TkWindow *lastWinPtr; /* Last reported mouse window. */ TkWindow *restrictWinPtr; /* Window to which all mouse events will be * reported. */ TkWindow *cursorWinPtr; /* Window that is currently controlling the * global cursor. */ } ThreadSpecificData; static Tcl_ThreadDataKey dataKey; /* * Forward declarations of procedures used in this file. */ static int GenerateEnterLeave(TkWindow *winPtr, int x, int y, int state); static void InitializeEvent(XEvent *eventPtr, TkWindow *winPtr, int type, int x, int y, int state, int detail); static void UpdateCursor(TkWindow *winPtr); /* *---------------------------------------------------------------------- * * InitializeEvent -- * * Initializes the common fields for several X events. * * Results: * None. * * Side effects: * Fills in the specified event structure. * *---------------------------------------------------------------------- */ static void InitializeEvent( XEvent *eventPtr, /* Event structure to initialize. */ TkWindow *winPtr, /* Window to make event relative to. */ int type, /* Message type. */ int x, int y, /* Root coords of event. */ int state, /* State flags. */ int detail) /* Detail value. */ { eventPtr->type = type; eventPtr->xany.serial = LastKnownRequestProcessed(winPtr->display); eventPtr->xany.send_event = False; eventPtr->xany.display = winPtr->display; eventPtr->xcrossing.root = RootWindow(winPtr->display, winPtr->screenNum); eventPtr->xcrossing.time = TkpGetMS(); eventPtr->xcrossing.x_root = x; eventPtr->xcrossing.y_root = y; switch (type) { case EnterNotify: case LeaveNotify: eventPtr->xcrossing.mode = NotifyNormal; eventPtr->xcrossing.state = state; eventPtr->xcrossing.detail = detail; eventPtr->xcrossing.focus = False; break; case MotionNotify: eventPtr->xmotion.state = state; eventPtr->xmotion.is_hint = detail; break; case ButtonPress: case ButtonRelease: eventPtr->xbutton.state = state; eventPtr->xbutton.button = detail; break; } TkChangeEventWindow(eventPtr, winPtr); } /* *---------------------------------------------------------------------- * * GenerateEnterLeave -- * * Update the current mouse window and position, and generate any * enter/leave events that are needed. * * Results: * Returns 1 if enter/leave events were generated. * * Side effects: * May insert events into the Tk event queue. * *---------------------------------------------------------------------- */ static int GenerateEnterLeave( TkWindow *winPtr, /* Current Tk window (or NULL). */ int x, int y, /* Current mouse position in root coords. */ int state) /* State flags. */ { int crossed = 0; /* 1 if mouse crossed a window boundary */ ThreadSpecificData *tsdPtr = Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); TkWindow *restrictWinPtr = tsdPtr->restrictWinPtr; TkWindow *lastWinPtr = tsdPtr->lastWinPtr; if (winPtr != tsdPtr->lastWinPtr) { if (restrictWinPtr) { int newPos, oldPos; newPos = TkPositionInTree(winPtr, restrictWinPtr); oldPos = TkPositionInTree(lastWinPtr, restrictWinPtr); /* * Check if the mouse crossed into or out of the restrict window. * If so, we need to generate an Enter or Leave event. */ if ((newPos != oldPos) && ((newPos == TK_GRAB_IN_TREE) || (oldPos == TK_GRAB_IN_TREE))) { XEvent event; int type, detail; if (newPos == TK_GRAB_IN_TREE) { type = EnterNotify; } else { type = LeaveNotify; } if ((oldPos == TK_GRAB_ANCESTOR) || (newPos == TK_GRAB_ANCESTOR)) { detail = NotifyAncestor; } else { detail = NotifyVirtual; } InitializeEvent(&event, restrictWinPtr, type, x, y, state, detail); Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL); } } else { TkWindow *targetPtr; if ((lastWinPtr == NULL) || (lastWinPtr->window == None)) { targetPtr = winPtr; } else { targetPtr = lastWinPtr; } if (targetPtr && (targetPtr->window != None)) { XEvent event; /* * Generate appropriate Enter/Leave events. */ InitializeEvent(&event, targetPtr, LeaveNotify, x, y, state, NotifyNormal); TkInOutEvents(&event, lastWinPtr, winPtr, LeaveNotify, EnterNotify, TCL_QUEUE_TAIL); crossed = 1; } } tsdPtr->lastWinPtr = winPtr; } return crossed; } /* *---------------------------------------------------------------------- * * Tk_UpdatePointer -- * * This function updates the pointer state machine given an the current * window, position and modifier state. * * Results: * None. * * Side effects: * May queue new events and update the grab state. * *---------------------------------------------------------------------- */ void Tk_UpdatePointer( Tk_Window tkwin, /* Window to which pointer event is reported. * May be NULL. */ int x, int y, /* Pointer location in root coords. */ int state) /* Modifier state mask. */ { ThreadSpecificData *tsdPtr = Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); TkWindow *winPtr = (TkWindow *)tkwin; TkWindow *targetWinPtr; XPoint pos; XEvent event; int changes = (state ^ tsdPtr->lastState) & ALL_BUTTONS; int type, b, mask; pos.x = x; pos.y = y; /* * Use the current keyboard state, but the old mouse button state since we * haven't generated the button events yet. */ tsdPtr->lastState = (state & ~ALL_BUTTONS) | (tsdPtr->lastState & ALL_BUTTONS); /* * Generate Enter/Leave events. If the pointer has crossed window * boundaries, update the current mouse position so we don't generate * redundant motion events. */ if (GenerateEnterLeave(winPtr, x, y, tsdPtr->lastState)) { tsdPtr->lastPos = pos; } /* * Generate ButtonPress/ButtonRelease events based on the differences * between the current button state and the last known button state. */ for (b = Button1; b <= Button5; b++) { mask = ButtonMask(b); if (changes & mask) { if (state & mask) { type = ButtonPress; /* * ButtonPress - Set restrict window if we aren't grabbed, or * if this is the first button down. */ if (!tsdPtr->restrictWinPtr) { if (!tsdPtr->grabWinPtr) { /* * Mouse is not grabbed, so set a button grab. */ tsdPtr->restrictWinPtr = winPtr; #ifdef PLATFORM_SDL TkpSetCaptureEx(Tk_Display(tkwin), tsdPtr->restrictWinPtr); #else TkpSetCapture(tsdPtr->restrictWinPtr); #endif } else if (!(tsdPtr->lastState & ALL_BUTTONS)) { /* * Mouse is in a non-button grab, so ensure the button * grab is inside the grab tree. */ if (TkPositionInTree(winPtr, tsdPtr->grabWinPtr) == TK_GRAB_IN_TREE) { tsdPtr->restrictWinPtr = winPtr; } else { tsdPtr->restrictWinPtr = tsdPtr->grabWinPtr; } #ifdef PLATFORM_SDL TkpSetCaptureEx(Tk_Display(tkwin), tsdPtr->restrictWinPtr); #else TkpSetCapture(tsdPtr->restrictWinPtr); #endif } } } else { type = ButtonRelease; /* * ButtonRelease - Release the mouse capture and clear the * restrict window when the last button is released. If we * are in a global grab, restore the grab window capture. */ if ((tsdPtr->lastState & ALL_BUTTONS) == mask) { #ifdef PLATFORM_SDL TkpSetCaptureEx(Tk_Display(tkwin), tsdPtr->grabWinPtr); #else TkpSetCapture(tsdPtr->grabWinPtr); #endif } /* * If we are releasing a restrict window, then we need to send * the button event followed by mouse motion from the restrict * window to the current mouse position. */ if (tsdPtr->restrictWinPtr) { InitializeEvent(&event, tsdPtr->restrictWinPtr, type, x, y, tsdPtr->lastState, b); Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL); tsdPtr->lastState &= ~mask; tsdPtr->lastWinPtr = tsdPtr->restrictWinPtr; tsdPtr->restrictWinPtr = NULL; GenerateEnterLeave(winPtr, x, y, tsdPtr->lastState); tsdPtr->lastPos = pos; continue; } } /* * If a restrict window is set, make sure the pointer event is * reported relative to that window. Otherwise, if a global grab * is in effect then events outside of windows managed by Tk * should be reported to the grab window. */ if (tsdPtr->restrictWinPtr) { targetWinPtr = tsdPtr->restrictWinPtr; } else if (tsdPtr->grabWinPtr && !winPtr) { targetWinPtr = tsdPtr->grabWinPtr; } else { targetWinPtr = winPtr; } /* * If we still have a target window, send the event. */ if (targetWinPtr != NULL) { InitializeEvent(&event, targetWinPtr, type, x, y, tsdPtr->lastState, b); Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL); } /* * Update the state for the next iteration. */ tsdPtr->lastState = (type == ButtonPress) ? (tsdPtr->lastState | mask) : (tsdPtr->lastState & ~mask); tsdPtr->lastPos = pos; } } /* * Make sure the cursor window is up to date. */ if (tsdPtr->restrictWinPtr) { targetWinPtr = tsdPtr->restrictWinPtr; } else if (tsdPtr->grabWinPtr) { targetWinPtr = (TkPositionInTree(winPtr, tsdPtr->grabWinPtr) == TK_GRAB_IN_TREE) ? winPtr : tsdPtr->grabWinPtr; } else { targetWinPtr = winPtr; } UpdateCursor(targetWinPtr); /* * If no other events caused the position to be updated, generate a motion * event. */ if (tsdPtr->lastPos.x != pos.x || tsdPtr->lastPos.y != pos.y) { if (tsdPtr->restrictWinPtr) { targetWinPtr = tsdPtr->restrictWinPtr; } else if (tsdPtr->grabWinPtr && !winPtr) { targetWinPtr = tsdPtr->grabWinPtr; } if (targetWinPtr != NULL) { InitializeEvent(&event, targetWinPtr, MotionNotify, x, y, tsdPtr->lastState, NotifyNormal); Tk_QueueWindowEvent(&event, TCL_QUEUE_TAIL); } tsdPtr->lastPos = pos; } } /* *---------------------------------------------------------------------- * * XGrabPointer -- * * Capture the mouse so event are reported outside of toplevels. Note * that this is a very limited implementation that only supports * GrabModeAsync and owner_events True. * * Results: * Always returns GrabSuccess. * * Side effects: * Turns on mouse capture, sets the global grab pointer, and clears any * window restrictions. * *---------------------------------------------------------------------- */ int XGrabPointer( Display *display, Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode, int keyboard_mode, Window confine_to, Cursor cursor, Time time) { ThreadSpecificData *tsdPtr = Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); #ifdef PLATFORM_SDL int ret; ret = TkpSetCaptureEx(display, tsdPtr->grabWinPtr); if (ret == GrabSuccess) { tsdPtr->grabWinPtr = (TkWindow *) Tk_IdToWindow(display, grab_window); tsdPtr->restrictWinPtr = NULL; if (TkPositionInTree(tsdPtr->lastWinPtr, tsdPtr->grabWinPtr) != TK_GRAB_IN_TREE) { UpdateCursor(tsdPtr->grabWinPtr); } } return ret; #else display->request++; tsdPtr->grabWinPtr = (TkWindow *) Tk_IdToWindow(display, grab_window); tsdPtr->restrictWinPtr = NULL; TkpSetCapture(tsdPtr->grabWinPtr); if (TkPositionInTree(tsdPtr->lastWinPtr, tsdPtr->grabWinPtr) != TK_GRAB_IN_TREE) { UpdateCursor(tsdPtr->grabWinPtr); } return GrabSuccess; #endif } /* *---------------------------------------------------------------------- * * XUngrabPointer -- * * Release the current grab. * * Results: * None. * * Side effects: * Releases the mouse capture. * *---------------------------------------------------------------------- */ int XUngrabPointer( Display *display, Time time) { ThreadSpecificData *tsdPtr = Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); #ifdef PLATFORM_SDL tsdPtr->grabWinPtr = NULL; tsdPtr->restrictWinPtr = NULL; TkpSetCaptureEx(display, NULL); UpdateCursor(tsdPtr->lastWinPtr); #else display->request++; tsdPtr->grabWinPtr = NULL; tsdPtr->restrictWinPtr = NULL; TkpSetCapture(NULL); UpdateCursor(tsdPtr->lastWinPtr); #endif return Success; } /* *---------------------------------------------------------------------- * * TkPointerDeadWindow -- * * Clean up pointer module state when a window is destroyed. * * Results: * None. * * Side effects: * May release the current capture window. * *---------------------------------------------------------------------- */ #ifdef PLATFORM_SDL static void PointerDeadSubWindow(ThreadSpecificData *tsdPtr, TkWindow *winPtr) { if (winPtr == tsdPtr->lastWinPtr) { tsdPtr->lastWinPtr = NULL; } if (winPtr == tsdPtr->grabWinPtr) { tsdPtr->grabWinPtr = NULL; } if (winPtr == tsdPtr->restrictWinPtr) { tsdPtr->restrictWinPtr = NULL; } winPtr = winPtr->childList; while (winPtr != NULL) { PointerDeadSubWindow(tsdPtr, winPtr); winPtr = winPtr->nextPtr; } } #endif void TkPointerDeadWindow( TkWindow *winPtr) { ThreadSpecificData *tsdPtr = Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); #ifdef PLATFORM_SDL PointerDeadSubWindow(tsdPtr, winPtr); #else if (winPtr == tsdPtr->lastWinPtr) { tsdPtr->lastWinPtr = NULL; } if (winPtr == tsdPtr->grabWinPtr) { tsdPtr->grabWinPtr = NULL; } if (winPtr == tsdPtr->restrictWinPtr) { tsdPtr->restrictWinPtr = NULL; } #endif if (!(tsdPtr->restrictWinPtr || tsdPtr->grabWinPtr)) { #ifdef PLATFORM_SDL TkpSetCaptureEx(winPtr->display, NULL); #else TkpSetCapture(NULL); #endif } } /* *---------------------------------------------------------------------- * * UpdateCursor -- * * Set the windows global cursor to the cursor associated with the given * Tk window. * * Results: * None. * * Side effects: * Changes the mouse cursor. * *---------------------------------------------------------------------- */ static void UpdateCursor( TkWindow *winPtr) { Cursor cursor = None; ThreadSpecificData *tsdPtr = Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); /* * A window inherits its cursor from its parent if it doesn't have one of * its own. Top level windows inherit the default cursor. */ tsdPtr->cursorWinPtr = winPtr; while (winPtr != NULL) { if (winPtr->atts.cursor != None) { cursor = winPtr->atts.cursor; break; } else if (winPtr->flags & TK_TOP_HIERARCHY) { break; } winPtr = winPtr->parentPtr; } TkpSetCursor((TkpCursor) cursor); } /* *---------------------------------------------------------------------- * * XDefineCursor -- * * This function is called to update the cursor on a window. Since the * mouse might be in the specified window, we need to check the specified * window against the current mouse position and grab state. * * Results: * None. * * Side effects: * May update the cursor. * *---------------------------------------------------------------------- */ int XDefineCursor( Display *display, Window w, Cursor cursor) { TkWindow *winPtr = (TkWindow *) Tk_IdToWindow(display, w); ThreadSpecificData *tsdPtr = Tcl_GetThreadData(&dataKey, sizeof(ThreadSpecificData)); if (tsdPtr->cursorWinPtr == winPtr) { UpdateCursor(winPtr); } display->request++; return Success; } /* *---------------------------------------------------------------------- * * TkGenerateActivateEvents -- * * This function is called by the Mac and Windows window manager routines * when a toplevel window is activated or deactivated. * Activate/Deactivate events will be sent to every subwindow of the * toplevel followed by a FocusIn/FocusOut message. * * Results: * None. * * Side effects: * Generates X events. * *---------------------------------------------------------------------- */ void TkGenerateActivateEvents( TkWindow *winPtr, /* Toplevel to activate. */ int active) /* Non-zero if the window is being activated, * else 0.*/ { XEvent event; /* * Generate Activate and Deactivate events. This event is sent to every * subwindow in a toplevel window. */ event.xany.serial = winPtr->display->request++; event.xany.send_event = False; event.xany.display = winPtr->display; event.xany.window = winPtr->window; event.xany.type = active ? ActivateNotify : DeactivateNotify; TkQueueEventForAllChildren(winPtr, &event); } /* * Local Variables: * mode: c * c-basic-offset: 4 * fill-column: 78 * End: */